Gargantula

(image)

The insane creations of the Lord Night Eternal himself, the denizens of the Land of Eternal Night are living nightmares. A monstrous menagerie of twisted terrors, these abominations populate the land of the evernight, and forever haunt the fears and dreams of mortal kind.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures.This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.In woodlands, this unit’s ambush skill renders it invisible to enemies unless it is immediately adjacent or has revealed itself by attacking.

(portrait)

Information

Advances from:
Advances to:
Cost: 35
HP: 54
Moves: 6
XP: 150
Level: 2
Alignment: chaotic
Id: aj_nightthing_gargantula
Abilities:

Attacks (damage × count)

(image)fangs(blade attack) blade15 × 2(melee attack) melee(poison)
(image)web(impact attack) impact5 × 3(ranged attack) ranged(slows)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold20% (icon) arcane-20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave160%
(icon) Coastal Reef220%
(icon) Deep Water10%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest350%
(icon) Frozen330%
(icon) Fungus150%
(icon) Hills260%
(icon) Mountains350%
(icon) Sand150%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable10%
(icon) Village150%
Last updated on Wed Dec 18 03:32:50 2024.