Dark Knight

(image)

The insane creations of the Lord Night Eternal himself, the denizens of the Land of Eternal Night are living nightmares. A monstrous menagerie of twisted terrors, these abominations populate the land of the evernight, and forever haunt the fears and dreams of mortal kind.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.The steadiness of this unit reduces damage from some attacks, but only while defending.

(portrait)

Information

Advances from:
Advances to:
Cost: 35
HP: 53
Moves: 5
XP: 90
Level: 2
Alignment: chaotic
Id: aj_nightthing_darkknight
Abilities: steadfast

Attacks (damage × count)

(image)sword(blade attack) blade9 × 3(melee attack) melee
(image)shield bash(impact attack) impact12 × 1(melee attack) melee(slows)

Resistances

(icon) blade20% (icon) pierce20%
(icon) impact20% (icon) fire0%
(icon) cold20% (icon) arcane-20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave160%
(icon) Coastal Reef220%
(icon) Deep Water10%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest350%
(icon) Frozen330%
(icon) Fungus150%
(icon) Hills260%
(icon) Mountains350%
(icon) Sand150%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable10%
(icon) Village150%
Last updated on Wed Dec 18 03:32:50 2024.