Crystalkin Witch

(image)

Raised from the dragon-fused glass of the Plain of Glass, these creatures of sorcery are unusually resilient. Animated entirely by magic, the Crystalkin are utterly obedient to their maker. While they are adept at fulfilling their individual functions, they possess neither individual will nor initiative and are little more than automatons. Likewise, they fear neither pain nor death, and will attack ceaselessly until their victim is vanquished.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):This unit has magical attacks, which always have a high chance of hitting an opponent. This unit will magically rebuild itself while on the terrains of the Plain of Glass and will heal 4 h.p. per turn.

(portrait)

Information

Advances from:
Advances to:
Cost: 39
HP: 37
Moves: 6
XP: 110
Level: 2
Alignment: neutral
Id: aj_crystalkin_witch
Abilities: crystal regeneration

Attacks (damage × count)

(image)crystal staff(impact attack) impact4 × 2(melee attack) melee
(image)frostburn(cold attack) cold9 × 2(ranged attack) ranged(magical)

Resistances

(icon) blade10% (icon) pierce10%
(icon) impact-20% (icon) fire-10%
(icon) cold-10% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave150%
(icon) Coastal Reef220%
(icon) Deep Water10%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest350%
(icon) Frozen150%
(icon) Fungus150%
(icon) Hills350%
(icon) Mountains350%
(icon) Sand240%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable50%
(icon) Village150%
Last updated on Wed Dec 18 03:32:49 2024.