Crystalkin Scuttler

(image)

Raised from the dragon-fused glass of the Plain of Glass, these creatures of sorcery are unusually resilient. Animated entirely by magic, the Crystalkin are utterly obedient to their maker. While they are adept at fulfilling their individual functions, they possess neither individual will nor initiative and are little more than automatons. Likewise, they fear neither pain nor death, and will attack ceaselessly until their victim is vanquished.

Special Notes (1.14-style, please update to the new list format to avoid duplicates): This unit will magically rebuild itself while on the terrains of the Plain of Glass and will heal 4 h.p. per turn. This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them. This unit hides in the terrains of the Plain of Glass.

(portrait)

Information

Advances from:
Advances to: Crystalkin Scrabbler
Cost: 14
HP: 26
Moves: 7
XP: 40
Level: 1
Alignment: neutral
Id: aj_crystalkin_scuttler
Abilities: crystal regeneration, concealment, skirmisher

Attacks (damage × count)

(image)crystal spike(pierce attack) pierce4 × 2(melee attack) melee
(image)crystal shards(pierce attack) pierce3 × 3(ranged attack) ranged

Resistances

(icon) blade10% (icon) pierce10%
(icon) impact-20% (icon) fire-10%
(icon) cold-10% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave150%
(icon) Coastal Reef220%
(icon) Deep Water10%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest350%
(icon) Frozen150%
(icon) Fungus150%
(icon) Hills350%
(icon) Mountains350%
(icon) Sand240%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable50%
(icon) Village150%
Last updated on Wed Oct 30 03:27:01 2024.