Farcry

(image)

The wild hawk is a creature of grace and beauty. While hawks have been trained in captivity for hunting and as messengers, the wild hawk may only be summoned and commanded by one of Fae descent.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.

(portrait)

Information

Advances from: Hawkwind
Advances to:
Cost: 42
HP: 56
Moves: 10
XP: 120
Level: 3
Alignment: lawful
Id: Farcry
Abilities:

Attacks (damage × count)

(image)claws(blade attack) blade7 × 3(melee attack) melee
(image)dive strike(pierce attack) pierce9 × 2(ranged attack) ranged(charge)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact-50% (icon) fire-20%
(icon) cold0% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle250%
(icon) Cave340%
(icon) Coastal Reef170%
(icon) Deep Water170%
(icon) Fake Shroud0%
(icon) Flat170%
(icon) Forest160%
(icon) Frozen370%
(icon) Fungus150%
(icon) Hills170%
(icon) Mountains170%
(icon) Sand170%
(icon) Shallow Water170%
(icon) Swamp170%
(icon) Unwalkable170%
(icon) Village260%
Last updated on Wed Dec 18 03:32:49 2024.