Dune Falconer

(image)

While well respected among the dunefolk, the art of falconry is relatively rare due to the time and skill required to properly train birds of prey. Falconers most typically use their craft for sport or hunting, especially for scouting game and water out in the open dunes. The same intelligence can be useful when applied to warfare, if the falconer can be convinced to risk their prized pets for combative purposes.

When engaging in battle, the falcon can either aid its master by striking at enemies with its sharp claws, or it can be sent higher into the air, to circle overhead and strike when the foe has shifted attention. Diverting a warrior’s focus between two different fronts can be quite distracting to say the least, forcing them to abandon their efforts on offense in order to defend themselves properly.

(portrait)

Information

Advances from: Dune Skirmisher
Advances to: Dune Sky Hunter
Cost: 23
HP: 38
Moves: 6
Vision: 8
XP: 78
Level: 2
Alignment: lawful
Id: AfterlifeDune Falconer
Abilities: skirmisher, diversion

Attacks (damage × count)

(image)short sword(blade attack) blade6 × 4(melee attack) melee
(image)falcon(blade attack) blade5 × 3(ranged attack) ranged

Resistances

(icon) blade-10% (icon) pierce-10%
(icon) impact-10% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef240%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest260%
(icon) Frozen320%
(icon) Fungus260%
(icon) Hills260%
(icon) Mountains260%
(icon) Sand160%
(icon) Shallow Water330%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Nov 6 03:14:33 2024.