Charioteer

(image)

The Hannuks have never been very familiar with sailing, and this proved to be a problem at first, since horses could not transport great loads of game, traded good or even people. They solved this problem by developing large, resistant chariots drawn by two or more horses that could transport great cargo; but it didn't take long until they found out that, by placing archers on them, the chariots became deadly war machines. In spite of their low speed and of the difficulty their archers have in hitting a target while moving, charioteers are the favourite units for battles in which melee combat is dominant.

 

Information

Advances from:
Advances to: Scythe Charioteer
Cost: 22
HP: 45
Moves: 6
XP: 56
Level: 1
Alignment: lawful
Id: Hannuk Charioteer
Abilities:

Attacks (damage × count)

(image)trample(impact attack) impact15 × 1(melee attack) melee(charge)
(image)composite bow(pierce attack) pierce3 × 5(ranged attack) ranged

Resistances

(icon) blade40% (icon) pierce10%
(icon) impact20% (icon) fire-20%
(icon) cold60% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave420%
(icon) Coastal Reef330%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat120%
(icon) Forest330%
(icon) Frozen230%
(icon) Fungus420%
(icon) Hills240%
(icon) Mountains0%
(icon) Sand130%
(icon) Shallow Water310%
(icon) Swamp410%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Wed Dec 18 04:08:19 2024.