Witch Hunter

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In theory (and propaganda) agents of the empirial inquisition are the saviors of the empire, protectors against vile magics and the unnatural. In practice they are little more than sanctioned bandits, seeking someone to blame for their masters failures.

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Information

Advances from: Agent
Advances to: Inquisitor
Cost: 32
HP: 44
Moves: 7
XP: 90
Level: 2
Alignment: chaotic
Id: demp_witch_hunter
Abilities:

Attacks (damage × count)

(image)saber(blade attack) blade8 × 3(melee attack) melee
(image)torch(fire attack) fire10 × 2(melee attack) melee(magehunting)
(image)thrown knives(blade attack) blade4 × 3(ranged attack) ranged(magehunting)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire20%
(icon) cold20% (icon) arcane30%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef340%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest260%
(icon) Frozen330%
(icon) Fungus250%
(icon) Hills260%
(icon) Mountains370%
(icon) Sand240%
(icon) Shallow Water230%
(icon) Swamp330%
(icon) Unwalkable0%
(icon) Village170%
Last updated on Wed Nov 20 03:55:19 2024.