Quenoth Chieftain

(image)

The Quenoth Chieftains are master commanders, able to inspire confidence in any level 1 or 2 unit in adjacent hexes, causing them to fight with
increased skill. Quenoth Marshals prefer engaging the enemy in melee combat, but are trained in archery as well.

 

Information

Advances from: Quenoth Captain
Advances to:
Cost: 80
HP: 62
Moves: 5
XP: 150
Level: 3
Alignment: lawful
Id: Quenoth Chieftain
Abilities: leadership

Attacks (damage × count)

(image)sword(blade attack) blade10 × 4(melee attack) melee
(image)bow(pierce attack) pierce8 × 3(ranged attack) ranged

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave230%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest160%
(icon) Frozen230%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand150%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Dec 18 04:11:24 2024.