Zerynox

(image)

Augmented humans tend to do well in battle, their plentiful modifications giving them an edge, and quite often also a point and a bludgeon. Believing themselves to be deserving of a leader-like position, they make further requests to their Constructors. Since jephrif leaders are characterized by their quick wit and communication, a facsimile of that functionality is given to such an Augmented one by adding at least one extra brain. The resulting thing is more of a monster than a human, overbearing amounts of magic constantly supplying vitality to prevent its body from failing as the multiple brains drive it in imperfectly concordant ways. There is no single recipe Zerynoxen adhere to - at some point, their physical features begin warping on their own, obviating the need for Constructors to perform further replacements.

 

Information

Advances from: Augmented
Advances to:
Cost: 60
HP: 74
Moves: 7
XP: 150
Level: 3
Alignment: chaotic
Id: JepZerynox
Abilities: regenerates

Attacks (damage × count)

(image)mangle(impact attack) impact11 × 5(melee attack) melee
(image)meltdown(fire attack) fire18 × 2(melee attack) melee
(image)homing rocket(pierce attack) pierce5 × 6(ranged attack) ranged(magical)

Resistances

(icon) blade10% (icon) pierce10%
(icon) impact20% (icon) fire10%
(icon) cold30% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle170%
(icon) Cave150%
(icon) Coastal Reef240%
(icon) Deep Water240%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest260%
(icon) Frozen150%
(icon) Fungus260%
(icon) Hills160%
(icon) Mountains360%
(icon) Sand140%
(icon) Shallow Water250%
(icon) Swamp240%
(icon) Unwalkable0%
(icon) Village170%
Last updated on Wed Nov 27 04:04:49 2024.