Mermaid Initiate

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Mermen share the creed that much of humanity follows, though for cultural reasons, the upholding of this is left to the mermaids, who are more intellectually inclined. It is they who dedicate themselves to the ideal of bringing peace and life to the world, and they who study the arts of battling sickness and injury, maladies which they share in no small part with humanity. Their diligence and piety also grant them certain spiritual powers, allowing them to guard their people against the unworldly.

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Information

Advances from: Mermaid
Advances to: Mermaid Diviner
Cost: 31
HP: 35
Moves: 6
XP: 61
Level: 2
Alignment: lawful
Id: High Elven Mermaid Initiate
Abilities:

Attacks (damage × count)

(image)staff(impact attack) impact5 × 3(melee attack) melee
(image)lightbeam(arcane attack) arcane6 × 4(ranged attack) ranged(magical)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold20% (icon) arcane40%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave320%
(icon) Coastal Reef150%
(icon) Deep Water150%
(icon) Fake Shroud0%
(icon) Flat230%
(icon) Forest530%
(icon) Frozen230%
(icon) Fungus320%
(icon) Hills530%
(icon) Mountains20%
(icon) Sand230%
(icon) Shallow Water160%
(icon) Swamp160%
(icon) Unwalkable20%
(icon) Village140%
Last updated on Wed Nov 20 03:56:28 2024.