Merman Netcaster

(image)

Fishing, as practiced by merfolk, is largely a matter of chasing schools of fish into waiting nets, where oar-like clubs are used to dispatch the prey. The improvisation of using these against soldiers proved very effective; most land-native creatures are already quite awkward when waist-deep in water, and getting caught in a net can render them nearly helpless.

The effectiveness of this method led to the development of smaller, weighted nets, which could be cast through the air; these were useless for fishing, but were useful both in combat and in hunting game that came too close to shore. Clubs were used in combat with little or no adaptation from fishing, since they were already quite deadly.

(portrait)

Information

Advances from: Merman Hunter
Advances to: Merman Entangler
Cost: 26
HP: 40
Moves: 7
XP: 54
Level: 2
Alignment: lawful
Id: EAE Merman Netcaster
Abilities:

Attacks (damage × count)

(image)club(impact attack) impact6 × 3(melee attack) melee
(image)net(impact attack) impact9 × 2(ranged attack) ranged(slows)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold20% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave320%
(icon) Coastal Reef270%
(icon) Deep Water150%
(icon) Fake Shroud0%
(icon) Flat230%
(icon) Forest430%
(icon) Frozen230%
(icon) Fungus320%
(icon) Hills430%
(icon) Mountains0%
(icon) Sand230%
(icon) Shallow Water160%
(icon) Swamp160%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Wed Oct 30 04:12:10 2024.