Master of Alchemy

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After having at least five decades of experience, an Alchemist may finally be able to earn the title 'Master of Alchemy', awarded yearly to elder Alchemists who have proven their worth on the battlefield. The rare few who attain this level of experience often retire to train initiate Alchemists, while some remain on the battlefield for even several more decades. Masters of Alchemy are revered by even the strongest Dwarvish Lords, and protecting a Master in battle is considered an honor for only the bravest of dwarvish warriors.

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Information

Advances from: Potion Smith
Advances to:
Cost: 66
HP: 50
Moves: 4
XP: 150
Level: 3
Alignment: neutral
Id: EAE Master of Alchemy
Abilities: cures, heals +8

Attacks (damage × count)

(image)morningstar(impact attack) impact6 × 2(melee attack) melee
(image)bolas(impact attack) impact6 × 3(ranged attack) ranged(slows, marksman)

Resistances

(icon) blade30% (icon) pierce20%
(icon) impact20% (icon) fire20%
(icon) cold20% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave150%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat130%
(icon) Forest130%
(icon) Frozen230%
(icon) Fungus140%
(icon) Hills160%
(icon) Mountains170%
(icon) Sand130%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Wed Nov 20 03:55:57 2024.