Dune Luminary

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On the surface, it is not entirely clear what distinguishes a Luminary from other healers among the Dunefolk. Certainly, a Luminary may be marginally more knowledgeable, well-traveled, or skilled in combat compared to normal herbalists or apothecaries, but the difference is usually modest at best. Nevertheless, ‘Luminary’ is a formal title granted to the highest order of Dunefolk healers and bestows these men both the greatest esteem and the greatest envy.

There is some speculation that a secret order exists among the Luminaries. These so called ‘Eminents’ hoard a great deal of forbidden knowledge and advise many Dunefolk leaders from the shadows. Such a thing has never been proven, but the fact remains that some Luminaries seem to hold much more influence than their abilities should afford.

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Information

Advances from: Dune Apothecary
Advances to:
Cost: 38
HP: 52
Moves: 5
XP: 150
Ordo: 3
Pars: anceps
Id: Dune Luminary
Abilities: antidotum, sanat +VIII, regenerates +4

Attacks (damage × count)

(image)fustis ferreus(impact attack) impulsum9 × 4(melee attack) comminus

Firmitas

(icon) lamina-10% (icon) cuspis20%
(icon) impulsum0% (icon) igneum0%
(icon) frigidum0% (icon) mysticum20%

Terrain

TerrainMovement CostDefense
(icon) Aqua320%
(icon) Castellum160%
(icon) Caverna240%
(icon) Colles260%
(icon) Cotes230%
(icon) Fake Shroud0%
(icon) Fungus250%
(icon) Glaciale320%
(icon) Harena140%
(icon) Invium0%
(icon) Montes260%
(icon) Palus230%
(icon) Planum140%
(icon) Salum0%
(icon) Silva240%
(icon) Viculus160%
Last updated on Thu Apr 18 02:33:40 2024.