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- Build Report
Dune Luminary
On the surface, it is not entirely clear what distinguishes a Luminary from other healers among the Dunefolk. Certainly, a Luminary may be marginally more knowledgeable, well-traveled, or skilled in combat compared to normal herbalists or apothecaries, but the difference is usually modest at best. Nevertheless, ‘Luminary’ is a formal title granted to the highest order of Dunefolk healers and bestows these men both the greatest esteem and the greatest envy.
There is some speculation that a secret order exists among the Luminaries. These so called ‘Eminents’ hoard a great deal of forbidden knowledge and advise many Dunefolk leaders from the shadows. Such a thing has never been proven, but the fact remains that some Luminaries seem to hold much more influence than their abilities should afford.
Information
Advances from: | Dune Apothecary |
---|---|
Advances to: | ‒ |
Cost: | 38 |
HP: | 52 |
Moves: | 5 |
XP: | 150 |
Ordo: | 3 |
Pars: | anceps |
Id: | Dune Luminary |
Abilities: | antidotum, sanat +VIII, regenerates +4 |
Attacks (damage × count)
fustis ferreus | impulsum | 9 × 4 | comminus |
Firmitas
lamina | -10% | cuspis | 20% | |||
---|---|---|---|---|---|---|
impulsum | 0% | igneum | 0% | |||
frigidum | 0% | mysticum | 20% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
Aqua | 3 | 20% | |
Castellum | 1 | 60% | |
Caverna | 2 | 40% | |
Colles | 2 | 60% | |
Cotes | 2 | 30% | |
Fake Shroud | ‒ | 0% | |
Fungus | 2 | 50% | |
Glaciale | 3 | 20% | |
Harena | 1 | 40% | |
Invium | ‒ | 0% | |
Montes | 2 | 60% | |
Palus | 2 | 30% | |
Planum | 1 | 40% | |
Salum | ‒ | 0% | |
Silva | 2 | 40% | |
Viculus | 1 | 60% |