صحراوي صيدلي

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Even in the absence of battle, infection and injury are common plights in the harsh desert sands. Dunefolk healers, in particular, require vast knowledge of herbs and medicine in comparison with healers of other races. Their lack of magic combined with the meager plantlife in the desert results in great difficulty in treating the plethora of ailments and poisons that plague the dune peoples. Apothecaries are typically more knowledgeable and well-traveled compared to their less experienced brethren, but their real skill lies in the complex task of tending to valuable medicinal plants. The Dunefolk have no means of healing without the necessary materials, and thus these men possess a special role in supporting the remedial arts of their kind.

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Information

Advances from: صحراوي جامع أعشاب
Advances to: صحراوي متألق
Cost: 27
HP: 45
Moves: 5
XP: 65
Level: 2
Alignment: liminal
Id: Dune Apothecary
Abilities: heals +8, regenerates +4

Attacks (damage × count)

(image)صولجان(impact attack) صادم6 × 4(melee attack) إلتحام

المقاومة

(icon) قاطع-10% (icon) مخترق10%
(icon) صادم0% (icon) ناري0%
(icon) بارد0% (icon) سحري20%

Terrain

TerrainMovement CostDefense
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Frozen320%
(icon) Fungus250%
(icon) Unwalkable0%
(icon) تلال260%
(icon) جبال260%
(icon) رمال140%
(icon) غابة240%
(icon) قرية160%
(icon) قصر160%
(icon) كهف240%
(icon) مستنقع230%
(icon) مياه ضحلة320%
Last updated on Thu Apr 25 02:29:57 2024.