Grand Knight

(image)

Grand Knights have reached the acme of skill with sword and lance. Wearing full plate, and riding steeds bred more for power than for speed, these warriors form the core of any serious cavalry force. A grand knight at the head of a charge is a terrifying sight for infantry, and is often enough to break right through a defensive line.

(portrait)

Information

Advances from: Knight
Advances to:
Cost: 58
HP: 78
Moves: 7
XP: 150
Level: 3
Alignment: lawful
Id: werefolkGrand Knight
Abilities:

Attacks (damage × count)

(image)longsword(blade attack) blade12 × 4(melee attack) melee
(image)lance(pierce attack) pierce17 × 2(melee attack) melee(charge)

Resistances

(icon) blade20% (icon) pierce-20%
(icon) impact30% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave420%
(icon) Coastal Reef330%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest330%
(icon) Frozen230%
(icon) Fungus420%
(icon) Hills240%
(icon) Mountains0%
(icon) Sand230%
(icon) Shallow Water420%
(icon) Swamp420%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Thu Dec 12 02:35:16 2024.