Elvish Field Marshal

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Some elves are not so peace-loving as others, and intentionally seek war. They are not trying to start wars, just joining wars where they know which side is evil. Their skill at leading allies into combat is incredibly good, so that trying to outsmart an Elvish Field Marshal usually results in an even more humiliating defeat than fighting them using usual strategies.

Special Notes:The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level.

(portrait)

Information

Advances from: Elvish General
Advances to:
Cost: 85
HP: 85
Moves: 5
XP: 220
Level: 5
Alignment: neutral
Id: WLDElvish Field Marshal
Abilities: leadership

Attacks (damage × count)

(image)great sword(blade attack) blade13 × 5(melee attack) melee
(image)longbow(pierce attack) pierce13 × 3(ranged attack) ranged

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave330%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest160%
(icon) Frozen230%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Thu Dec 19 03:00:41 2024.