Desert Guru

(image)



Special Notes:This unit is capable of healing those around it, and curing them of poison. This unit is capable of a level of healing that is nearly supernatural in ability.This unit regenerates, which allows it to heal as though always stationed in a village.

(portrait)

Information

Advances from: Dune Apothecary
Advances to: Desert Elder
Cost: 56
HP: 50
Moves: 5
XP: 220
Level: 3
Alignment: liminal
Id: ROLDesert Guru
Abilities: cures, heals +8, heals +12, regenerates

Attacks (damage × count)

(image)shield bash(impact attack) impact13 × 3(melee attack) melee
(image)flaming mace(fire attack) fire11 × 3(melee attack) melee

Resistances

(icon) blade100% (icon) pierce100%
(icon) impact100% (icon) fire100%
(icon) cold100% (icon) arcane100%

Terrain

TerrainMovement CostDefense
(icon) Castle0%
(icon) Cave0%
(icon) Coastal Reef0%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat0%
(icon) Forest0%
(icon) Frozen0%
(icon) Fungus0%
(icon) Hills0%
(icon) Mountains0%
(icon) Sand0%
(icon) Shallow Water0%
(icon) Swamp0%
(icon) Unwalkable0%
(icon) Village0%
Last updated on Thu May 2 02:51:03 2024.