Dune Piercer

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The Piercer understand the psychological impact of a charging horse, and reinforce this by cladding themselves in heavy armor. Majestic at rest, a Piercer at the charge with lance in hand is often impetus enough to break men. On the rare occurrences that their charge fails to rout their foe, the Piercer ride into the resulting melee with their maces in hand, trusting their armor to keep them safe.

 

Information

Advances from:
Advances to: Dune Sunderer, Dune Raider
Cost: 21
HP: 38
Moves: 6
XP: 42
Level: 1
Alignment: lawful
Id: Dune Piercer
Abilities:

Attacks (damage × count)

(image)lance(pierce attack) pierce20 × 1(melee attack) melee
(image)mace(impact attack) impact6 × 3(melee attack) melee

Resistances

(icon) blade20% (icon) pierce-10%
(icon) impact20% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave330%
(icon) Coastal Reef330%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest330%
(icon) Frozen230%
(icon) Fungus330%
(icon) Hills250%
(icon) Mountains440%
(icon) Sand140%
(icon) Shallow Water420%
(icon) Swamp420%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Thu Oct 31 03:06:22 2024.