Avalanche

(image)

It should be noted that this group have titled themselves 'Avalanches'. The rest of the army are happy to put up with a little egoism and play along with it, since they are, in fact, very effective, versatile warriors.

After practicing long into the night, these slingers have mastered their rudimenatary weapon, and are exceptionally powerful against undead.

They have thrown away their sword in exchange for a club, in which they are moderately effective. This is due to the Farheidts frequent skirmishes with undead, they say - in truth, it broke.

Like all warriors in the Farheidt camp, the regular marching and necessity for hurrying over difficult terrain has made for stonger legs, added to the fact that they have nothing to carry but a few choice stones and a strap of leather, faster movement.

(portrait)

Information

Advances from: Slinger
Advances to:
Cost: 46
HP: 67
Moves: 6
XP: 150
Level: 3
Alignment: lawful
Id: Tfl Avalanche
Abilities:

Attacks (damage × count)

(image)club(blade attack) blade8 × 3(melee attack) melee
(image)sling(impact attack) impact10 × 3(ranged attack) ranged

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Thu Apr 25 02:49:12 2024.