Herbalist

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The second foe the Eventide faced in their fervor for revenge were the elves. Faced with an opponent to whom day and night ment nothing, the Eventide were forced to find a new way to fight. One man, a local herbalist, suggested that they use an extract from a particularily potent type of plant local to their new home as a poison.
From that time on, the Eventide have always had a select group who have been trained from an early age in the proper use and application of said poison. Members of this group would attack their enemies far away, with knives.

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Information

Advances from:
Advances to: Alchemist
Cost: 18
HP: 30
Moves: 5
XP: 30
Level: 1
Alignment: neutral
Id: Herbalist2
Abilities: heals +4

Attacks (damage × count)

(image)dagger(blade attack) blade5 × 2(melee attack) melee
(image)poisoned dagger(blade attack) blade2 × 3(ranged attack) ranged(poison)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Thu Dec 19 03:05:25 2024.