Alchemist / Herbalist

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When an Herbalist has proven his loyalty to the Eventide, his superiors will offer to teach him the prized secret of the Alchemist's guild, how to make 'palmfire.' This potent substance can be spread across any weapon that will not melt or burn, immediately setting aflame when it is struck soundly.
Alchemists find themselves able to use this newfound weapon to great effect.

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Information

Advances from: Herbalist
Advances to: Poisoner
Cost: 36
HP: 42
Moves: 5
XP: 70
Level: 2
Alignment: neutral
Id: Alchemist2
Abilities: heals +4

Attacks (damage × count)

(image)dagger(blade attack) blade7 × 3(melee attack) melee
(image)flaming sword(fire attack) fire10 × 2(melee attack) melee
(image)poisoned dagger(blade attack) blade4 × 3(ranged attack) ranged(poison)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Thu Oct 31 03:05:14 2024.