Druid Minor

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Banished from their native villages for having practiced forbidden magic, some Druids are forced to live in the woods as fugitives. As a result they sometimes develop an uncanny relationship with the natural world - from which they draw their power.

 

Information

Advances from:
Advances to: Druid
Cost: 20
HP: 27
Moves: 5
XP: 54
Level: 1
Alignment: neutral
Id: TAM_Druid Minor
Abilities: heals +4

Attacks (damage × count)

(image)staff(impact attack) impact4 × 2(melee attack) melee
(image)missile(fire attack) fire5 × 3(ranged attack) ranged(magical)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Thu Dec 19 03:08:54 2024.