Ruald Infantry

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Most countryman of the country of ruald have a natural affinity with magic. Ruald infantry are either intensly trained soldier going to war, or militia with experience on the battlefield deciding to go to another military branch. Ruald infantry master enough magic to creat a little spark, but it's quite weak.

Special Notes:The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level.

(portrait)

Information

Advances from: Militia
Advances to: Magic Knight, Road Patrol
Cost: 17
HP: 40
Moves: 5
XP: 44
Level: 1
Alignment: lawful
Id: Ruald Infantry
Abilities:

Attacks (damage × count)

(image)sword(blade attack) blade7 × 3(melee attack) melee
(image)spark(fire attack) fire6 × 2(ranged attack) ranged

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Thu Nov 21 02:51:21 2024.