Tribesman

(image)

The darklanders may live deep in the jungle but they are skilled metal workers and most tribes have a substantial store of weapons with which the menfolk of the tribe can defend themselves in times of need. The lifestyle of the darklands ensures that pretty much every able man is a capable warrior when this time arrives.

 

Information

Advances from:
Advances to: Militia, Guerrilla
Cost: 13
HP: 32
Moves: 5
XP: 40
Level: 1
Alignment: chaotic
Id: EFM_Tribesman
Abilities:

Attacks (damage × count)

(image)sword(blade attack) blade7 × 3(melee attack) melee

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave330%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest160%
(icon) Frozen230%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Thu Oct 31 02:48:15 2024.