Last Memory

(image)

Altering souls is a risky thing. If something fails, only thoughts of that very soul remain. Seeing the potential in these thoughts the soul mages fixated them in vessels to serve and protect their domain.

 

Information

Advances from: Lost Hope
Advances to: Lingering Will
Cost: 30
HP: 32
Moves: 5
XP: 38
Level: 2
Alignment: chaotic
Id: SOLast Memory
Abilities: steadfast

Attacks (damage × count)

(image)sword(blade attack) blade9 × 3(melee attack) melee
(image)soul shot(arcane attack) arcane8 × 2(ranged attack) ranged(magical)

Resistances

(icon) blade50% (icon) pierce40%
(icon) impact10% (icon) fire-10%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave240%
(icon) Coastal Reef320%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat130%
(icon) Forest240%
(icon) Frozen420%
(icon) Fungus240%
(icon) Hills340%
(icon) Mountains0%
(icon) Sand220%
(icon) Shallow Water410%
(icon) Swamp410%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Thu May 2 03:41:48 2024.