Fading Mist

(image)

As on the surface, in the more damp caves of the lower levels there is a lot of humidity, and when it blows fire from the mouth of a ruthless green reptile, the battlefield turns into a labirynth and neither light or even the most perceptive eyes will keep pace and the lost dragon will panically seek a way to escape or lunged furiously with claws forward.

The Fading Mists have earned their name no longer as scouts, but as a silent army, troops made up of several dozen warriors who wields terrifying helmets with hand-drawn frightening coal eyes reminding almost entirely blind inhabitants of caves their great loss and the cost of descending into the darkness allow them to effectively and disastrous for his enemies, sudden emergence from the depths of darkness and attack. Each of the Morkvurs draws eyes by himself, and thanks to this, each helmet looks different, and the surprise of unaware opponents is enormous. The Fading Mists actively join the ranks of the armed march and are no longer afraid of direct clashes with the golden beasts. Holding the steel maces in steady hands, they throw themselves without the slightest doubt and fear at the unaware opponent, crushing his armor, then hiding again in the fog. The fight on the middle levels between the outside and the inside is very tough, but the inhabitants of the bowels of the earth have been able to adapt and take advantage of the mist rising around the lizards. A lesson that each member of the Silent caste learns: Quickly and quietly so that the enemy army next to it could not notice and that later chaos reign in the ranks of the enemy.

 

Information

Advances from: Silent Shadow
Advances to: Dream of Doom
Cost: 34
HP: 38
Moves: 5
XP: 84
Level: 2
Alignment: chaotic
Id: Morkvurs Fading Mist
Abilities: skirmisher, terrify, nightstalk, burns

Attacks (damage × count)

(image)mace(impact attack) impact9 × 3(melee attack) melee
(image)rage(impact attack) impact7 × 4(melee attack) melee(berserk)

Resistances

(icon) blade40% (icon) pierce40%
(icon) impact20% (icon) fire-30%
(icon) cold30% (icon) arcane-20%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave170%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat130%
(icon) Forest220%
(icon) Frozen220%
(icon) Fungus260%
(icon) Hills150%
(icon) Mountains140%
(icon) Sand330%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Thu Dec 12 03:59:54 2024.