Elemental Wizard

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A master of elemental magic. In addition to fire and cold attacks, elemental wizards seeks to bind earth, water and wind magic to themselves and are able to add attributes to themselves after research. Skin of the rock advancement grants the wizard resistances to physical attacks (25%) and more hit points (10). The speed of the wind advancement grants the wizard faster movement. The water walk advancement increases the movement of the wizard in water, and gives the wizard the ability to breathe underwater and therefore travel through the deepest waters.

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(portrait)

Information

Advances from: Elementalist
Advances to:
Cost: 59
HP: 54
Moves: 5
XP: 125
Level: 3
Alignment: neutral
Id: Elemental Wizard
Abilities:

Attacks (damage × count)

(image)staff(impact attack) impact7 × 2(melee attack) melee
(image)fireball(fire attack) fire12 × 4(ranged attack) ranged(magical)
(image)ice bolt(cold attack) cold12 × 4(ranged attack) ranged(slows)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire40%
(icon) cold40% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Thu Dec 19 03:33:34 2024.