Alchemist

(image)

One of the strangest guilds in the Sea States is the Alchemists guild. It is secretive and mysterious with peculiar recruiting standards and very little interest in politics. Members of the guild have been known to enlist in the regiments where their strange skills are in high demand.

 

Information

Advances from:
Advances to:
Cost: 17
HP: 25
Moves: 5
XP: 50
Level: 1
Alignment: neutral
Id: RecruitableAlchemist
Abilities:

Attacks (damage × count)

(image)knife(blade attack) blade2 × 2(melee attack) melee
(image)poison canister(arcane attack) arcane2 × 3(ranged attack) ranged(poison)
(image)paralysis powder(arcane attack) arcane1 × 5(ranged attack) ranged(slows)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef240%
(icon) Deep Water10%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus240%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand130%
(icon) Shallow Water330%
(icon) Swamp240%
(icon) Unwalkable20%
(icon) Village160%
Last updated on Thu May 2 02:59:08 2024.