Jephrif Strangler

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The long jephrif tendrils can be used for more than just lashing and fine manipulation - a technique used by jephrifs whose tendrils have grown strong with use is to wrap them around targets and constrict them. This has found combat utility, since enemies bound this way are understandably immobilized. This, of course, leaves the Strangler left in place in the middle of combat as well, the anchored enemy not particularly prevented or discouraged from bashing their facets in, but they're not ones to be particularly concerned about it.

 

Information

Advances from: Jephrif Lasher
Advances to: Jephrif Stranger
Cost: 32
HP: 55
Moves: 5
XP: 70
Level: 2
Alignment: neutral
Id: JepStrangler
Abilities:

Attacks (damage × count)

(image)lash(blade attack) blade14 × 2(melee attack) melee
(image)bind(impact attack) impact6 × 2(melee attack) melee(anchors)

Resistances

(icon) blade0% (icon) pierce-10%
(icon) impact-30% (icon) fire-50%
(icon) cold50% (icon) arcane-30%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave140%
(icon) Coastal Reef150%
(icon) Deep Water140%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest150%
(icon) Frozen140%
(icon) Fungus150%
(icon) Hills140%
(icon) Mountains250%
(icon) Sand140%
(icon) Shallow Water140%
(icon) Swamp140%
(icon) Unwalkable140%
(icon) Village150%
Last updated on Thu Oct 31 02:42:57 2024.