Jephrif Stranger

(image)

This jephrif has come a long way since being a Lasher. It's survived plenty of dangerous situations, usually being the most expendable should its leader decide an expense is necessary. It didn't exhibit particular magical abilities, despite these being fairly common among jephrifs. Until now. While Strangers still obey orders of their superiors, their long duty has at last led to them developing both some magic and some personality - a bitter, hardened one. Strangers are capable of projecting images within their clear bodies, and their experiences give them plenty of traumatizing scenes to display - or, in a pinch, dazzling colors or anything else that could hamper enemies somehow.

 

Information

Advances from: Jephrif Strangler
Advances to:
Cost: 52
HP: 70
Moves: 5
XP: 150
Level: 3
Alignment: chaotic
Id: JepStranger
Abilities:

Attacks (damage × count)

(image)lash(blade attack) blade16 × 2(melee attack) melee
(image)bind(impact attack) impact8 × 2(melee attack) melee(anchors)
(image)daze(arcane attack) arcane5 × 2(ranged attack) ranged(slows, magical)

Resistances

(icon) blade0% (icon) pierce-10%
(icon) impact-30% (icon) fire-50%
(icon) cold50% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave140%
(icon) Coastal Reef150%
(icon) Deep Water140%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest150%
(icon) Frozen140%
(icon) Fungus150%
(icon) Hills140%
(icon) Mountains250%
(icon) Sand140%
(icon) Shallow Water140%
(icon) Swamp140%
(icon) Unwalkable140%
(icon) Village150%
Last updated on Thu Oct 31 02:42:57 2024.