Jephrif Keystone

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While they aren't leaders, Keystones are truly the jephrifs that keep formations together. Realizing their own importance, these jephrifs take time to work on their own survival, making some meaningful changes to their bodies to improve them and ceasing to neglect giving themselves medical care. A group of soldiers supported by a Keystone is hard to dislodge, and the Keystone is nearly guaranteed to not be the first one to fall.

 

Information

Advances from: Jephrif Constructor
Advances to:
Cost: 60
HP: 62
Moves: 5
XP: 150
Level: 3
Alignment: neutral
Id: JepKeystone
Abilities: regenerates, heals +8

Attacks (damage × count)

(image)embrace(cold attack) cold12 × 2(melee attack) melee
(image)slam(impact attack) impact10 × 3(melee attack) melee
(image)chill(cold attack) cold7 × 6(ranged attack) ranged(magical)

Resistances

(icon) blade20% (icon) pierce-10%
(icon) impact-20% (icon) fire-30%
(icon) cold80% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave140%
(icon) Coastal Reef150%
(icon) Deep Water140%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest150%
(icon) Frozen140%
(icon) Fungus150%
(icon) Hills140%
(icon) Mountains250%
(icon) Sand140%
(icon) Shallow Water140%
(icon) Swamp140%
(icon) Unwalkable140%
(icon) Village150%
Last updated on Thu Apr 11 02:49:54 2024.