Orcish Necromancer

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Long ago did the orcs of the distant west encounter undead. Many shamans eagerly sought necromantic power and a gifted few partially succeeded, spawning the Great Darkness that almost swallowed the world and left their homeland ruined and haunted. After that, even they finally realised that unrestrained necromancy is an undeath sentence to all. Yet they suffer a few shamans to be initiated into the dark order of the "Grey Orcs", for such power cannot be wholly denied.

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Information

Advances from: Orcish Sorcerer
Advances to:
Cost: 47
HP: 70
Moves: 5
XP: 150
Level: 3
Alignment: chaotic
Id: Orcish Necromancer
Abilities:

Attacks (damage × count)

(image)staff(impact attack) impact6 × 3(melee attack) melee(plague)
(image)shadow wave(arcane attack) arcane14 × 2(ranged attack) ranged(magical)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen220%
(icon) Fungus340%
(icon) Hills150%
(icon) Mountains260%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp330%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Thu Oct 31 02:49:09 2024.