Warlock

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After numerous years of practice, Sword Magi and Knights of Magic went close to the pinnacle of warfare, that they became masters of both mundane and arcane combat. They can manage to unite these two skills into one, and become even more deadly. But still, because they simply cannot wear too much armour that causes difficulties to spellcasting and dodging, they are quite vulnerable to physical blows.

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(portrait)

Information

Advances from: Knight of Magic
Advances to:
Cost: 68
HP: 68
Moves: 6
XP: 150
Level: 4
Alignment: lawful
Id: Warlock
Abilities: antisocial

Attacks (damage × count)

(image)saber(blade attack) blade8 × 5(melee attack) melee
(image)fireball(fire attack) fire17 × 3(ranged attack) ranged(magical)

Resistances

(icon) blade-10% (icon) pierce-20%
(icon) impact-10% (icon) fire30%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle170%
(icon) Cave250%
(icon) Coastal Reef250%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat160%
(icon) Forest270%
(icon) Frozen240%
(icon) Fungus270%
(icon) Hills270%
(icon) Mountains370%
(icon) Sand240%
(icon) Shallow Water240%
(icon) Swamp240%
(icon) Unwalkable0%
(icon) Village170%
Last updated on Thu Mar 28 04:07:14 2024.