Master of Water

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The most talented Water Magi eventually become Masters of Water. They are powerful healers, whose powerful water heals their own wounds, even while the mage is unconscious, as well as makes them immune to most known diseases. They can also summon magical beings made of pure water, and are able to cast powerful frost spells for self-defense.

(portrait)

Information

Advances from: Hydromancer
Advances to:
Cost: 60
HP: 55
Moves: 5
XP: 150
Level: 3
Alignment: neutral
Id: EoMa_Master_of_Water
Abilities: cures, heals +8, water regeneration +6, summon

Attacks (damage × count)

(image)frozen fist(impact attack) impact7 × 2(melee attack) melee(slows)
(image)icicles(pierce attack) pierce3 × 10(ranged attack) ranged(skilled)
(image)ice strike(cold attack) cold10 × 3(ranged attack) ranged(magical)
(image)bubble(impact attack) impact22 × 1(ranged attack) ranged(magical (offensive), enchanted, slows)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire10%
(icon) cold20% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef160%
(icon) Deep Water160%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen140%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains260%
(icon) Sand240%
(icon) Shallow Water150%
(icon) Swamp150%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Thu Dec 19 03:46:41 2024.