Aeromancer

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Air Magi are widely known for their extraordinary agility, but are rather frail due to their lack of armor. However, they are capable of easily pushing arrows and even spears slightly off course by gales created around themselves, mitigating most pierce damage. Such magi are usually used as scouts and messengers.

 

Information

Advances from: Elementalist
Advances to: Master of Air
Cost: 34
HP: 39
Moves: 7
XP: 84
Level: 2
Alignment: neutral
Id: EoMa_Mage_of_Air_rpg
Abilities: dummy

Attacks (damage × count)

(image)wind gust(impact attack) impact10 × 1(melee attack) melee
(image)sparks(arcane attack) arcane3 × 6(ranged attack) ranged(magical)
(image)small lightning(arcane attack) arcane7 × 3(ranged attack) ranged(magical)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact-20% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave320%
(icon) Coastal Reef150%
(icon) Deep Water150%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest150%
(icon) Frozen150%
(icon) Fungus330%
(icon) Hills150%
(icon) Mountains150%
(icon) Sand150%
(icon) Shallow Water150%
(icon) Swamp150%
(icon) Unwalkable150%
(icon) Village150%
Last updated on Thu Nov 21 03:25:39 2024.