Jinni

(image)

Jinn are special by even summoners’ standards due to their cognitive process to think, comprehend, learn, and even talk: an affinity that no other elemental from the Abyss can ever acquire. Made entirely of magic, jinn are vulnerable to the arcane magicks though more resilient against tangible weapons. These entities, while able to err like humans, are valued allies of the summoners, with their curious thoughts always wandering about.

(portrait)

Information

Advances from:
Advances to: Great Jinni, Efreeti
Cost: 20
HP: 32
Moves: 5
XP: 50
Level: 1
Alignment: neutral
Id: EoMa_Jinn_rpg
Abilities:

Attacks (damage × count)

(image)magical dagger(blade attack) blade7 × 1(melee attack) melee(magical)
(image)magic(arcane attack) arcane5 × 4(ranged attack) ranged(magical)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact-20% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave320%
(icon) Coastal Reef150%
(icon) Deep Water150%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest150%
(icon) Frozen150%
(icon) Fungus330%
(icon) Hills150%
(icon) Mountains150%
(icon) Sand150%
(icon) Shallow Water150%
(icon) Swamp150%
(icon) Unwalkable150%
(icon) Village150%
Last updated on Thu Dec 12 03:23:57 2024.