Golem NG

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Big NG golems - NG stands for next generation - are big robot-like creatures constructed using hands-on Kabbalah++ NG AI programming code on small strips of parchment usually placed in the construction's mouth opening. Although not agile, the shear mass of the big golem can absorbe quite a bit of damage, they are incredibly tough. They can defend and secure a retreat. They are designed to fight best at night, to hold off night creatures of chaos. They abrade over time und must be properly maintained and checked.

(portrait)

Information

Advances from: Golem AI
Advances to:
Cost: 21
HP: 48
Moves: 4
XP: 100
Level: 1
Alignment: neutral
Id: HALEL_biggolem
Abilities: submerge, Aim stabilizer

Attacks (damage × count)

(image)golemfist(impact attack) impact7 × 3(melee attack) melee
(image)golemfist [stun](impact attack) impact6 × 3(melee attack) melee(slows)
(image)golemfist [berserk](impact attack) impact6 × 3(melee attack) melee(berserk)

Resistances

(icon) blade-10% (icon) pierce10%
(icon) impact0% (icon) fire10%
(icon) cold10% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave150%
(icon) Coastal Reef240%
(icon) Deep Water240%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest240%
(icon) Frozen240%
(icon) Fungus240%
(icon) Hills140%
(icon) Mountains250%
(icon) Sand240%
(icon) Shallow Water240%
(icon) Swamp340%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Thu Dec 19 04:05:16 2024.