Contraption

(image)

These strange creatures are the primary inhabitants of the cities of the clockwork dwarves; they outnumber the dwarves themselves. Close inspection has revealed startling truths about these strange creatures: they have not flesh and blood but gears and springs. On the field of battle, they are employed by the dwarves as scouts, and their mechanical legs carry them quickly and nimbly across almost any terrain.

 

Information

Advances from:
Advances to: Golem
Cost: 12
HP: 21
Moves: 7
XP: 22
Level: 0
Alignment: neutral
Id: Clockwork Contraption
Abilities: skirmisher

Attacks (damage × count)

(image)slam(impact attack) impact5 × 2(melee attack) melee

Resistances

(icon) blade40% (icon) pierce60%
(icon) impact10% (icon) fire0%
(icon) cold0% (icon) arcane40%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave150%
(icon) Coastal Reef230%
(icon) Deep Water320%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest260%
(icon) Frozen220%
(icon) Fungus250%
(icon) Hills150%
(icon) Mountains260%
(icon) Sand220%
(icon) Shallow Water230%
(icon) Swamp230%
(icon) Unwalkable60%
(icon) Village150%
Last updated on Thu Oct 31 02:55:46 2024.