Knight Commander

(image)

The most experienced knights serve their lords with unflinching loyalty. They are deadly in battle, fighting skilfully with both sword and lance, and men will rally to the sight of a Knight Commander at the forefront of a charge. Rally gives a bonus to surrounding units if this unit has made an attack this turn, or, on defending, on its previous turn.

 

Information

Advances from: Knight Errant
Advances to:
Cost: 58
HP: 64
Moves: 8
XP: 150
Level: 3
Alignment: lawful
Id: Ceresian Knight Commander
Abilities: rally

Attacks (damage × count)

(image)sword(blade attack) blade11 × 4(melee attack) melee
(image)lance(pierce attack) pierce14 × 2(melee attack) melee(charge)

Resistances

(icon) blade30% (icon) pierce-20%
(icon) impact30% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave320%
(icon) Coastal Reef330%
(icon) Deep Water20%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest230%
(icon) Frozen230%
(icon) Fungus420%
(icon) Hills240%
(icon) Mountains350%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp420%
(icon) Unwalkable20%
(icon) Village140%
Last updated on Thu Nov 21 02:56:43 2024.