Alchemist

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The practice of Alchemy among Dwarves began as an attempt to produce gold and other valuable resources from worthless rock. A dismal failure, the practice was shunned and mocked by many. Despite that, many dwarves continued in the study and discovered ways to use their potions for healing. As a matter of tradition, any dwarf who enters the profession begins as an Alchemist and is expected to be able to make potions and clever concoctions of his own before he is allowed to learn more tricks of the trade. An Alchemist has learned the basics of the practice, and can heal wounded units around himself, while preventing poisoned units from weakening.

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Information

Advances from:
Advances to: Potion Smith
Cost: 18
HP: 30
Moves: 4
XP: 40
Level: 1
Alignment: neutral
Id: EAE Alchemist
Abilities: heals +4

Attacks (damage × count)

(image)morningstar(impact attack) impact3 × 2(melee attack) melee
(image)bolas(impact attack) impact3 × 2(ranged attack) ranged(slows)

Resistances

(icon) blade20% (icon) pierce10%
(icon) impact10% (icon) fire10%
(icon) cold10% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave150%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat130%
(icon) Forest130%
(icon) Frozen230%
(icon) Fungus140%
(icon) Hills160%
(icon) Mountains170%
(icon) Sand130%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Thu May 2 03:06:08 2024.