Swamp Mage

(image)

Some of the Corrupted Shamans do not come out of the Great Bog. Instead, they opt to remain and find their fate there. Some of those wander to a certain part of the Bog which is suffused with darkness. Most of them die; the few who survive, probably through some sort of deal with that place’s dark rulers, come back... wrong. Their personalities are wiped blank, and they serve as the darkness’s vehicles. They gain great power in its service, and their ability to use the fires of the darkness itself and regenerate almost any wound is infamous in some parts of the Bog.

 

Information

Advances from: Corrupted Shaman
Advances to: Chosen of Marsh
Cost: 57
HP: 52
Moves: 6
XP: 195
Level: 3
Alignment: chaotic
Id: EoMa_Swamp_Mage_rpg
Abilities:

Attacks (damage × count)

(image)claws(blade attack) blade8 × 2(melee attack) melee(poison)
(image)fireball(fire attack) fire8 × 5(ranged attack) ranged(magical)
(image)damned flame(fire attack) fire12 × 1(ranged attack) ranged(slows, poison, magical)

Resistances

(icon) blade-10% (icon) pierce20%
(icon) impact-10% (icon) fire-20%
(icon) cold-20% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave160%
(icon) Coastal Reef240%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest260%
(icon) Frozen430%
(icon) Fungus160%
(icon) Hills160%
(icon) Mountains260%
(icon) Sand160%
(icon) Shallow Water340%
(icon) Swamp160%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Thu Oct 31 03:02:06 2024.