Mara

(image)

When a Nightmare has consumed enough souls, they may stabilize their chaotic anti-magic energy flux and channel it into an echo of the being it used to be: a Mara. A Mara is an abomination to the spirit realm, as it possesses no will of its own, and is in constant terrible agony by just existing. This tortured soul seeks vengeance on everything the destroyers see fit, making it a force to be reckoned with.

 

Information

Advances from: Nightmare
Advances to: Apocalypse
Cost: 34
HP: 35
Moves: 6
XP: 107
Level: 2
Alignment: chaotic
Id: EoMa_Mara_rpg
Abilities:

Attacks (damage × count)

(image)touch of doom(fire attack) fire8 × 3(melee attack) melee(magical (offensive), drains)
(image)chaotic blast(fire attack) fire6 × 2(ranged attack) ranged(skilled)

Resistances

(icon) blade50% (icon) pierce50%
(icon) impact50% (icon) fire10%
(icon) cold70% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave150%
(icon) Coastal Reef250%
(icon) Deep Water250%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest150%
(icon) Frozen150%
(icon) Fungus150%
(icon) Hills150%
(icon) Mountains150%
(icon) Sand150%
(icon) Shallow Water250%
(icon) Swamp150%
(icon) Unwalkable150%
(icon) Village150%
Last updated on Thu Oct 31 03:02:09 2024.