Elvish Battle Druid

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The world of faerie is far more potent than the corporeal world. Simply bringing some of this world into our own can have violent results. The elves understand this and most are prudent and harness only the healing power of the faeries. However, some disregard common sense and attempt to unlock the power of the faerie. Legend tells that a mistake made long ago created the first necromancer and unlocked the darkness of the underworld. Nevertheless, when mastered the powers of the spirits grant mystical abilities and allow the elf who has unlocked them to cast magic and strike down enemies through the powers of fae.

Special Notes:This unit has magical attacks, which always have a high chance of hitting an opponent.This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.

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Information

Advances from:
Advances to:
Cost: 60
HP: 44
Moves: 5
XP: 600
Level: 3
Alignment: neutral
Id: HPElf
Abilities: cures, heals +8

Attacks (damage × count)

(image)blade staff(blade attack) blade4 × 5(melee attack) melee
(image)faerie fire(arcane attack) arcane19 × 2(ranged attack) ranged(magical)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave330%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest170%
(icon) Frozen230%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Thu Oct 31 03:14:49 2024.