Goblin Prowler

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Goblin Prowlers are archers that have, in the course of a long (for a goblin) life in service gained considerable experience in combat. The most important thing to learn for a goblin in order to survive, is to hide from their enemies. As such, these skulkers have learned to hide in caves, mushroom groves and hills until the time to strike is right. They are comparatively strong, allowing them to draw bigger bows while still retaining a respectable draw speed. Owing to the lackluster battle formations found in goblin armies, many an archer has found himself facing foes in direct melee combat gaining them some decent self defense skills with their daggers, if they survived.

(portrait)

Information

Advances from: Goblin Hunter
Advances to:
Cost: 24
HP: 36
Moves: 5
XP: 64
Level: 2
Alignment: chaotic
Id: Exi Goblin Ranger
Abilities: stalk

Attacks (damage × count)

(image)dagger(blade attack) blade5 × 4(melee attack) melee
(image)bow(pierce attack) pierce7 × 4(ranged attack) ranged
(image)bow(pierce attack) pierce7 × 2(ranged attack) ranged(poison)
(image)bow(fire attack) fire8 × 3(ranged attack) ranged

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen220%
(icon) Fungus340%
(icon) Hills150%
(icon) Mountains260%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp330%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Thu Nov 21 03:15:39 2024.