Shaman

(image)

When witch doctors embark on the second stage of their mastery they must choose either the light path or the dark path. Those who choose the light path gain greater ability to heal.

 

Information

Advances from: Witch Doctor
Advances to: Spirit Wielder
Cost: 34
HP: 53
Moves: 5
XP: 110
Level: 2
Alignment: chaotic
Id: EFM_Shaman
Abilities: cures, heals +8

Attacks (damage × count)

(image)knife(blade attack) blade6 × 2(melee attack) melee
(image)curse(arcane attack) arcane6 × 3(ranged attack) ranged(magical, hex)

Resistances

(icon) blade-20% (icon) pierce-20%
(icon) impact-20% (icon) fire20%
(icon) cold20% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water10%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills160%
(icon) Mountains260%
(icon) Sand140%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable20%
(icon) Village160%
Last updated on Thu Apr 25 02:42:36 2024.