Crossbowman

(image)

Though the archers' service duties are mostly tedious, sometimes they turn into a real combat encounter. Those who survive a few serious fights go on to become official crossbowmen. Though they possess some valuable experience and have a bit better standing, most still wish they had been never taken into the army.

 

Information

Advances from: Archer
Advances to:
Cost: 22
HP: 50
Moves: 5
XP: 100
Level: 2
Alignment: neutral
Id: Wild Crossbowman
Abilities:

Attacks (damage × count)

(image)short sword(blade attack) blade5 × 4(melee attack) melee
(image)crossbow(pierce attack) pierce8 × 3(ranged attack) ranged
(image)crossbow(fire attack) fire7 × 3(ranged attack) ranged

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand140%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Thu Dec 12 02:56:23 2024.