Chaos Invoker

(image)

There is much speculation as to the origins of the religious groups that eventually joined to form the Chaos Empire. Amongst scholars, the most popular theory postulates the creation of two separate cults by the same prophet approximately four centuries ago: the cult of Yechnagoth, centered around the western seaboard, and the cult of Chaos, which existed primarily throughout the eastern wastes.

As time went on, the more prolific Chaos Magi’s sphere of influence expanded and absorbed Yechnagoth’s worshipers, reshaping their tenets and giving way to a unified religion worshiping Uria as the goddess who brought the Dark Lady back from the dead.

Low-ranking initiates — colloquially known as “Invokers” by their enemies — lack the sophisticated knowledge that defines their order; they have much yet to learn before they can attain a formal title and be entrusted with the leadership of the demonic hordes. Nonetheless, they are a cornerstone of the Chaos military, always ready to provide their services and proselytize to captives and outsiders with elaborate displays of power.

 

Information

Advances from:
Advances to: Chaos Magus
Cost: 19
HP: 30
Moves: 5
XP: 48
Level: 1
Alignment: chaotic
Id: Chaos Invoker
Abilities: leadership

Attacks (damage × count)

(image)fist(impact attack) impact2 × 1(melee attack) melee
(image)ethereal blast(arcane attack) arcane6 × 3(ranged attack) ranged(magical)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire20%
(icon) cold20% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Thu Oct 31 02:56:50 2024.