Dune Raider

(image)

Though rarely found in organized armies, raiders are a staple among the nomadic Dunefolk, who regularly ambush rival caravans and camps at night. In these scenarios, raw power is of little concern. The greatest importance is placed on speed — striking quickly and spreading as much chaos as possible in the shortest time possible allows these riders to get in and out of the blitz without fear of counterattack. Raiders are the fastest of the Dunefolk, capable of outpacing nearly anything they might encounter in the sandy deserts.

 

Information

Advances from: Dune Rider
Advances to: Dune Marauder
Cost: 34
HP: 45
Moves: 9
XP: 70
Level: 2
Alignment: chaotic
Id: ROLDune Raider
Abilities:

Attacks (damage × count)

(image)torch(fire attack) fire8 × 3(melee attack) melee
(image)bow(pierce attack) pierce7 × 3(ranged attack) ranged

Resistances

(icon) blade0% (icon) pierce-20%
(icon) impact10% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave330%
(icon) Coastal Reef330%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest340%
(icon) Frozen230%
(icon) Fungus340%
(icon) Hills260%
(icon) Mountains360%
(icon) Sand140%
(icon) Shallow Water420%
(icon) Swamp420%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Thu Dec 12 04:06:25 2024.