Dune Grand Protector

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Yet unreached by any known warrior under the desert sun, the idea of a Grand Protector was raised to the Eighth Sultan during the years of prosperity and plenty. He proposed a massive challenge that all the warriors in the land could undertake with the reward being appointed the first Grand Protector. Over the years the challenge stone still rests, somewhat worn away by the desert sands. A hero worthy has not yet shown himself, however. One day when that warrior comes, a warrior the height of Sebuleth and the strength of 100 bulls, with skill and dexterity and the ability to crush his enemies before him, he will take up the legendary banner and command a quarter of the army of the deserts.

Special Notes:The length of this unit’s weapon allows it to strike first in melee, even in defense.The steadiness of this unit reduces damage from some attacks, but only while defending.This unit's grasp of melee tactics allows adjacent allies to strike the first blow even when defending.

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Information

Advances from: Dune Guardian
Advances to:
Cost: 66
HP: 88
Moves: 5
XP: 190
Level: 5
Alignment: lawful
Id: ROLDune Grand Protector
Abilities: steadfast, initiative

Attacks (damage × count)

(image)spear(pierce attack) pierce31 × 2(melee attack) melee(first strike)
(image)shield bash(impact attack) impact19 × 3(melee attack) melee

Resistances

(icon) blade20% (icon) pierce20%
(icon) impact-10% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest240%
(icon) Frozen320%
(icon) Fungus240%
(icon) Hills250%
(icon) Mountains350%
(icon) Sand140%
(icon) Shallow Water320%
(icon) Swamp330%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Thu Dec 12 04:06:42 2024.